Eric Heimburg
I can't tell if that's mocking or facilitating

Everybody loves a good game, but what makes a game good? This is a hotly debated topic. For any debate, you need informaltion. Data. Stuff to analyze. That's what this section is for. The following game analyses are not intended for end-users. They are intended for fellow casual game designers! They aren't reviews, though each analysis does include links to reviews of the game.

Each game is analyzed from many angles, including GUI approach, technical aspects, story methodology (if any), and gameplay mechanics. Perhaps most important are the pictures! Each game analysis has a great many screen shots to help you get a feel for how it works.

Luxor 2

Treasures of the Deep

Pizza Frenzy




Magic Match